Now entering our third year, we're excited to announce our incoming class of new and returning members. Our incubator program brings together a cross-disciplinary community of artists, designers, filmmakers, curators, computer scientists, data scientists and entrepreneurs working at the intersection of art, design, and technology to experiment with new models and modes of cultural production. While this new class continues to produce creative work and products inspired by, responding to, or leveraging the tools of emerging technologies like 3-D printing, virtual reality, and artificial intelligence, among others, they are distinguished by doing so with a greater focus on social impact.
Projects this year tackle a range of pressing issues related to pressing social issues such as income inequality, privacy, diversity, the refugee crisis, climate change, and disability, among others. Many of the new ventures take the form of social enterprises, non-profits, and public benefit corporations, and several have a strong focus on serving communities through education.
NEW INC has also introduced a new residency program designed to bring additional expertise to the community and engender a culture of peer-to-peer mentorship. Residents are seasoned artists, entrepreneurs, and researchers who are embedded within the NEW INC cohort. While they develop ventures of their own, they will also serve as in-house mentors and community catalysts, hosting office hours, organizing programs, and contributing content to NEW INC’s digital channels.
Please take a look through the brief biographies of our new members and help us welcome them to our community!
Ida C. Benedetto is an experience designer and strategist who works on real world adventures, game design, and digital media. She is often at the helm of a fair bit of creative chaos, and she is currently researching the design of transformative social experiences through encounters with primal risks.
Taeyoon Choi’s art practice involves performance, electronics, drawings, and storytelling, often leading to intervention in public spaces. He collaborates with fellow artists, activists, and professionals from other fields to realize socially engaged projects and alternative pedagogy. Choi cofounded the School for Poetic Computation in 2013, where he continues to organize and teach.
Stephanie Dinkins is an interdisciplinary artist and associate professor whose art employs lens-based practices, the manipulation of space, and technology to grapple with notions of consciousness, agency, perception, and social equity. She teaches digital art and interactive media at Stony Brook University, where she is an associate professor.
DIS is a New York-based collective composed of Lauren Boyle, Solomon Chase, Marco Roso, and David Toro. Its cultural interventions are manifest across a range of media and platforms, and it explores the tension between popular culture and institutional critique, while facilitating projects for the most public and democratic of all forums—the Internet.
Founded by Francis Tseng and Fei Liu, Public Science is a loose interdisciplinary conglomeration that uses storytelling, games, and satire to reconfigure new technologies for social and political purposes. Their current work is centered around building tools to encourage counterfactual systems of thinking and the cognitive mapping of the complex world.
A world traveler, designer, storyteller, and entrepreneur, Anders Sendall is the founder and CEO of TANK & BEAR and the creator of Aiko. He is passionate about using play as a vehicle for learning and creativity, and he has over a decade’s worth of experience designing products for mobile devices and the web.
A child of the internet, Danielle Strle is a senior technology and creative professional, as well as a producer, investor, and adviser to a diverse array of creative projects and businesses. She likes building new things and working on many projects simultaneously.
Artiphon is a creative technologies company designing adaptive instruments for everyday music-making. Their first product, the INSTRUMENT 1, launched on Kickstarter, where it became the #1 highest-crowdfunded musical instrument. The INSTRUMENT 1 was named one of TIME’s 25 best inventions of the year, and is available at artiphon.com and MoMA Design Stores.
Erica LAUREN Bernhard is a bicoastal experiential architect and multimedia artist who connects people using space and technology in high-production environments. Constantly on the forefront of new trends, Bernhard cultivates a vision for the positive potential within emerging technologies such as augmented reality, virtual reality, and artificial intelligence.
Jonathan Bobrow is an artist, designer, and developer. Strongly informed by the idea that our minds are shaped by the toys and tools we grow up with, and our design spaces are limited by the coordinate systems with which we are most comfortable, his work offers new tools and perspectives to address these limitations.
BOFFO is a nonprofit organization that presents innovative and experimental art, architecture, and design. It has exhibited the work of over 400 creative professionals, through artist residencies; digital and social media commissions; and the creation of spaces, experiences, and exhibitions.
Penelope Jagessar Chaffer is an award-winning filmmaker, writer, artist, and environmentalist. She is the first black female director to have been nominated for a British Academy Film Award. She is the director, producer, and technologist behind Toxic Baby (2016) and the Detoxed Project, the world’s first customized interactive documentary app and digital health platform.
Andrew Chepaitis leads ELIA Life Technology, which develops assistive products for people with visual impairments. The company is developing a suite of products that will enable its consumers to achieve greater levels of education, employment, literacy, and independence.
DATA X is a creative studio that works at the intersection of data, society, and education. They believe in information transparency, online consumer protection, and the democratization of the internet. Their work blurs the lines between art, social critique, and consumer products.
Whitney Falk founded the design startup ZZ Driggs with a curious eye and a vision for reimagining how we furnish our homes, offices, and the places we dwell for a new economy. ZZ Driggs is an online marketplace featuring sustainably-produced contemporary furniture available via a subscription platform when you want and for as long as you need.
HAWRAF INTL. is a concept-focused studio founded by Andrew Herzog, Carly Ayres, Pedro Sanches, and Nicky Tesla. They are designers, writers, strategists, artists, and creative coders. The studio’s work deals with creative accessibility and interaction, and involves experimenting across a range of mediums and disciplines to create work that challenges expectations.
Vincent Houzé uses modern computer graphics techniques to create interactive art, performances, and large-scale multimedia installations. His practice centers on dynamic simulations and systems in which simple rules give rise to complexity, richness, and realistic motion in his work.