Daniel believes in listening closely as a strategy for design. He is currently the founder of Make_Good, an experience design studio dedicated to bettering lives and the planet.
As a designer, he has produced a wide range of works, from screen-based experiences to objects to installations and spaces. Recent collaborations include work with Google, IBM, Under Armour, Vito Acconci, Maya Lin, Kelly Reichardt, the Venice Biennial of Architecture, the Cooper Hewitt Museum and Domus magazine. Daniel has created mixed reality experiences for The Seoul biennial of Architecture, The Storefront for Art and Architecture and Fake Love, a New York Times agency.