In Year 6, our member cohort is organized into 6 Tracks, or focus areas: Interactive Experiences, Museum Technology, Creative Experiments, Experiments in Art and Technology (E.A.T.), Equitable Platforms and Ideas for the City. Each Track is assigned a dedicated mentor-in-residence, and in most cases we have partnered with like-minded projects or companies to offer special programming and opportunities for members.
How can we imagine new applications for science and technology through the lens of art and design? Supported by Science Sandbox, this track engages creative practitioners who are exploring artificial intelligence, robotics, biotech, digital manufacturing, and other science-based areas of research through their practice. Through diverse art and design projects, members of this Track are bringing scientific research into mainstream dialogue and translating complex issues for the general public to engage with. Projects include innovative approaches to materials and green infrastructure, artworks that engage space, geography and physical senses in surprising ways, and research that interrupts conventional scientific narratives.
Learn more about the Creative Experiments Track.
EXPERIMENTS IN ART AND TECHNOLOGY
Supported by Nokia Bell Labs and in partnership with Rhizome, the Experiments in Art and Technology (E.A.T.) Track is a program for artists, creative technologists, indie game designers, preservation researchers and interaction designers who are making and researching born-digital art. Building on over a century of work bringing artists together in collaboration with Bell Labs researchers, E.A.T. Track members are invited to explore the deep future of communications through speculative technologies and unprecedented ideas.
Learn more about the E.A.T. Track.
As the boundaries between the physical and digital worlds become increasingly blurred, NEW INC is dedicated to incubating new studios, start-ups and creative projects that engage emerging technologies or exploratory methods to enable interactive experiences. This may include augmented reality, virtual reality, mixed reality, video game design or immersive installations. Participants in this Track are multidisciplinary creators ranging from interaction designers to filmmakers, digital artists to choreographers. Their tools leverage cutting edge technologies to create diverse outputs in mixed reality media, photogrammetry, digital animation, data visualization, live performance and sculpture.
In this critical moment where we are challenging structural norms as they relate to the future of work, the gig economy, and the creative economy, members in the Equitable Platforms track are creating new opportunities for equal participation in culture. Projects and businesses include music companies exploring new models for revenue sharing, business cooperatives redefining labor practices, cultural and community-specific gathering spaces and labs, technology for generative art, and social platforms that address economic inequality, persistent racial disadvantage, and representation gaps in creative industries.
IDEAS FOR THE CITY
We believe in the power of art and culture to transform our cities and our communities, and to tackle some of the most pressing issues facing our society today. Supported by Jonathan D. Lewis Foundation and the Kresge Foundation and in partnership with IdeasCity, NEW INC is incubating new ideas for the city that address education, social justice, climate change, urban issues, representation and inequality in creative ways.
Learn more about the Ideas for the City Track.
With the support of the Knight Foundation, members of the Museum Technology Track are on a mission to research, design and prototype accessible, off-the-shelf technology solutions. Products that are prototyped are developed with small and mid-sized museums in mind, and with the goal of developing scalable means for engaging audiences. Each member in this Track partners with a museum outside of NYC to extend the reach of accessible tech to new destinations, broadening the footprint of creative design and technology. Products in development are both visitor-facing and internal to museum operations, and include collection visualization tools, augmented reality in-gallery experiences, open sourced audio guides and more.
Learn more about the Museum Technology Track