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Museum


Technology



Supported by
the Knight Foundation

The advent of low-cost B2B technology products has left the museum sector behind, limiting access to the latest technology to museums that can afford costly, bespoke services. Meanwhile, it is more critical than ever that museums implement scalable means for engaging their visitors, and without the technological resources to do so, small and mid-sized museums are in a tough spot.

Over the course of a year at NEW INC, members of the Museum Technology track work with a museum partner outside of NYC to research, design and prototype accessible, off-the-shelf technology solutions for bringing museums into the 21st century. At the conclusion of the year, members present their findings in a public forum and share case studies detailing their hypotheses and findings as part of their work in the track. Track members include creative practitioners with backgrounds working in interaction design, technology, art, game design and museum administration.

In support of their work, members in the Museum Technology Track are provided with a fully subsidized, year-long Dedicated Desk membership at NEW INC, participate in topically relevant workshops, guest lectures, mentorship and bi-weekly meetings, and also stipends to support research, prototyping and wider participation in the field.

 

CASE STUDIES


MUSEUM TECH ALUMNI


Year 5

Mover and Shakers and Abstract Nomadic Media are working on AR apps that will make it easier for curators and educators to create and share content related to works on view.

DOT DOT is working on a VR solution that will make it easier for small and mid-sized museums to host VR experiences.

The team at Micah Walter Studio is making it easier for museums to share their digital collections with the general public, art historians and others.

Bika Rebek is building Tools for Show, a cloud-based exhibition design tool.

Dome is rethinking the visitor experience to make it easier for museums to learn about their visitors.

Year 4

Digital Museum of Digital Art (DiMoDA) commissioned an exhibition in their VR-based museum.

Jason Eppink prototyped his tool for captioning any video work in any language.

Luxloop developed their technology for context aware AR.

Rapport Studios worked with museums to make their content more accessible for young people.

Raycaster worked with the Queens Museum to find a curate a digital collection from across the web.

Studio TheGreenEyl used machine learning explore different interactive models for bringing digital collections into the physical space.


Header image credit: All At Once, Studio TheGreenEyl